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Alexander-Blackday
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Pixel Art Geometric Shapes - Level 3

Posted by Alexander-Blackday - February 21st, 2025


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Using shadows and lights will help you create volume in two-dimensional shapes.


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When creating shapes in pixel art it is not always possible to draw a central line, in these cases you must make use of an imaginary line.


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Increase the number of pixels in the corners to make them rounded.


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Resize the vertical edge to change the height of a shape. Use different colors to create divisions in 3D shapes, it is not always possible to create the outline of the central edge.


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3D shapes in pixel art usually have an isometric projection, this method allows pixels of various geometric shapes to fit together perfectly.


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Put together multiple cubes to start creating structures.


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This three-dimensional cube structure is the one used in pixel art RPG video games.


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In isometric projection the faces of a shape that simulate depth are the same size.


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The height of a 3D shape that uses diagonal lines depends on the size of its base and the number of pixels that make up its edge segments.


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Resize a shape by reducing or increasing the size of its base.


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A shape needs the correct use of lights and shadows to obtain the 3D effect.

Tip: Avoid pillow shading.


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Depending on the face of a 3D shape that is hidden, different perspectives are obtained.


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Use diagonal, horizontal and vertical lines as a guide to move shapes accurately.


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Get different perspectives of a 3D shape from its base face and modify them little by little.


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Use different types of outlines to create visual separation from backgrounds and other objects.


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Use the bases of other shapes as a guide to create more complex shapes.


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Modify 3D shapes using others of different sizes and positions.


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