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Alexander-Blackday
I am an artist, director, composer, scriptwriter, writer, animator, game developer, character designer, level designer, photographer, etc. the list is long, more than honorary titles are the functions I perform.

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Animation - Timing Charts / 12 FPS

Posted by Alexander-Blackday - December 27th, 2022


iu_849975_11520191.gif


iu_849976_11520191.gif


iu_849977_11520191.gif


Most animations typically use 12 FPS in a 24 FPS video format, which causes each frame of the animation to repeat.


  • 1 Second = 12 frames 
  • 1 Frame = 0.08333... seconds 
  • 1 Keyframe every 6 frames 
  • 2 Timing charts = 1 second

 

I prepared a second example to notice that although the timing charts have different effects, the time that the animation takes place is exactly the same.

 

The dot indicates the beginning of each frame, the space between each line has a duration of 0.08333... seconds.

 

I have put together 4 timing charts of 12 FPS equivalent to two seconds to clearly see how they work.

 

2 timing charts of 12 FPS equivalent to one second.


Included:

  • Animation GIF
  • Frames


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